The limitation is that the aqueduct must be built between a freshwater source like a mountain, river or lake and the city center. If you need to found a city that isn’t close to a water source, for example to gain access to a strategic resource or for control of a chokepoint, building an aqueduct as quickly as possible will solve that problem. A bad site, which is a site without any direct access to any kind of water, will limit a city to only 2 pops and growth will be severely hampered from the very start. This starts a city out with the ability to house 5 pops at the start. The best way to get a good start on housing is to establish a city next to a freshwater source which is considered to be a river, lake, or oasis. It’s not the same as losing food production, in that case you will eventually lose pops unless the problem is fixed quickly. If you lose housing for some reason you don’t lose any pops you already have, you just lose growth potential in the affected cities (read more about cities at this page on my website). Housing is increased by several things, like tile improvements, buildings, districts, civics and governments.
#Civ 6 wiki housing plus#
Adding sewers to the city district increases housing by 2 more, plus there are several other methods to utilize as well, like districts, government types, Great People, and policies. The best way to increase housing at the start of the game is to establish cities next to freshwater sources, giving you a great start by granting 5 housing to your city. It’s important to keep enough housing available to ensure your cities keep growing. If you lack housing for 5 pops or more your city growth will stop completely.
Housing is what eventually limits the amount of population in your cities plus it has a major impact on the growth rate in a city.